Rules, board map and the openings that win games · Last updated: 14 November 2026
Snake & Ladder (also known as Chutes and Ladders or Vikram Bates) is a race between 2 to 4 players on a 10×10 board numbered 1 to 100. Everyone rolls the same die, moves their pawn, and the ladder and snake squares decide how far each player really travels. The first player to land on exactly 100 wins.
The board this game uses is the traditional layout — 9 ladders and 6 snakes. Ladders take you up, snakes pull you back down:
| From | To | Type |
|---|---|---|
| 1 | 38 | Ladder ↑ 37 squares |
| 4 | 14 | Ladder ↑ 10 squares |
| 9 | 31 | Ladder ↑ 22 squares |
| 16 | 6 | Snake ↓ 10 squares |
| 21 | 42 | Ladder ↑ 21 squares |
| 28 | 84 | Ladder ↑ 56 squares |
| 36 | 44 | Ladder ↑ 8 squares |
| 51 | 67 | Ladder ↑ 16 squares |
| 62 | 19 | Snake ↓ 43 squares |
| 64 | 60 | Snake ↓ 4 squares |
| 71 | 91 | Ladder ↑ 20 squares |
| 78 | 98 | Ladder ↑ 20 squares |
| 87 | 24 | Snake ↓ 63 squares |
| 93 | 73 | Snake ↓ 20 squares |
| 95 | 75 | Snake ↓ 20 squares |
Landing on square 1 launches you to 38 — a jump of 37 squares, the biggest ladder start on the board. Square 9 → 31 (+22) and square 21 → 42 (+21) are the next best. Because the jump resolves instantly, the ladder effectively doubles your travel on that turn, so chasing 1s early is worth far more than it looks.
A jump of 56 squares from 28 to 84 can hand you the win outright. Landing on 28 puts you in range of the finish, and it is the single most valuable square to own. If you are around 22–27, try to set up a roll that lands exactly on 28.
The snake at 87 drags you back 63 squares — the biggest drop on the board — straight down to 24. Landing there can undo half a game. If you are sitting in the 80s, your priority is to leave that window immediately, even with a small roll.
Landing on 78 fires you to 98, one roll away from victory — you then need an exact 2 to hit 100. Because you must land on exactly 100, treat 98 as a loaded dice rather than a milestone.
93 → 73 and 95 → 75 both send you back 20 squares, and 62 → 19 sends you back 43. When you are ahead, avoid ending your turn on 61–64 and 92–95: those windows are where big games are lost.
The temptation to keep rolling 6s is strong, but the third one sends you back to square 1. When you are ahead, bank your score; when you are behind, chase the 6s.
A good player moves with intent. Before you roll, decide the square you want to land on (a ladder base, 87 avoided), then pick the roll that gets you there. Any other roll is just insurance.
Between 2 and 4 players on one device. Press Add Player in the side panel to add more (this restarts the game).
No. The game is plain HTML, CSS and JavaScript — open the page in any modern browser and play.
No. There is no login, no registration and no server. Your game state lives only in the page.
You stay where you are and the turn passes to the next player. Only an exact 100 wins.
Yes. The layout stacks on narrow screens and the board scales to fit.
Yes. One 6 gives another roll, but three 6s in a row sends you back to square 1 and ends your turn.